And a new crafting basics category to help players craft the most important items quickly.įolks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!Īlso a big tip of the fedora goes out to the team who kicked some major ass on this build. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. Quality on bows, crossbows, augers, chainsaws and all clothing. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new gun attachment system that supports flashlights. A new right click action menu system with over most in-game actions. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies, lunar cycles and blood moons. We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including’: A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. 7 Days To Die Alpha 12 has been released on Steam yesterday.
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